Druid changes
What is new for the Druid in World of Warcraft: Forever: every new, changed and removed talent, ability and racial, compared with Classic.
Balance
- Improved Wrath (changed from Classic)
- Genesis (new in Forever)
- Moonglow (changed from Classic)
- Improved Moonfire (changed from Classic)
- Nature's Majesty (new in Forever)
- Nature's Reach (changed from Classic)
- Improved Entangling Roots (changed from Classic)
- Nature's Splendor (new in Forever)
- Insect Swarm (changed from Classic)
- Vengeance (changed from Classic)
- Overgrowth (new in Forever)
- Nature's Grace (changed from Classic)
- Eclipse (new in Forever)
- Moonfury (changed from Classic)
- Moonkin Form (changed from Classic)
Feral Combat
- Ferocity (changed from Classic)
- Heart of the Wild (changed from Classic)
- Feral Swiftness (changed from Classic)
- Feral Instinct (changed from Classic)
- Brutal Impact (changed from Classic)
- Thick Hide (changed from Classic)
- Shredding Attacks (changed from Classic)
- Savage Fury (changed from Classic)
- Feral Charge (changed from Classic)
- Sharpened Claws (changed from Classic)
- Shifting Power (new in Forever)
- Primal Bite (new in Forever)
- Predatory Strikes (changed from Classic)
- Blood Frenzy (changed from Classic)
- Improved Shifting Power (new in Forever)
- Leader of the Pack (changed from Classic)
- Natural Instinct (new in Forever)
- Natural Reaction (new in Forever)
- Rend and Tear (new in Forever)
- Berserk (new in Forever)
Restoration
- Nature's Focus (changed from Classic)
- Furor (changed from Classic)
- Naturalist (changed from Classic)
- Subtlety (changed from Classic)
- Reflection (changed from Classic)
- Gift of the Earthmother (new in Forever)
- Swiftmend (changed from Classic)
- Living Spirit (new in Forever)
- Improved Tranquility (changed from Classic)
- Wild Growth (new in Forever)