Shaman changes
What is new for the Shaman in World of Warcraft: Forever: every new, changed and removed talent, ability and racial, compared with Classic.
Elemental Combat
- Convection (changed from Classic)
- Concussion (changed from Classic)
- Elemental Devastation (changed from Classic)
- Elemental Alacrity (new in Forever)
- Call of Flame (changed from Classic)
- Elemental Warding (changed from Classic)
- Trial by Fire (changed from Classic)
- Eye of the Storm (changed from Classic)
- Earthbound (new in Forever)
- Elemental Reach (changed from Classic)
- Lava Burst (new in Forever)
- Lightning Overload (new in Forever)
- Elemental Fury (changed from Classic)
- Elemental Mastery (changed from Classic)
Enhancement
- Thundering Strikes (changed from Classic)
- Ancestral Knowledge (changed from Classic)
- Mental Dexterity (new in Forever)
- Improved Ghost Wolf (changed from Classic)
- Elemental Weapons (changed from Classic)
- Shamanistic Focus (new in Forever)
- Anticipation (changed from Classic)
- Toughness (changed from Classic)
- Flurry (changed from Classic)
- Stormstrike (changed from Classic)
- Spirit Weapons (new in Forever)
- Mental Quickness (new in Forever)
- Improved Stormstrike (new in Forever)
- Maelstrom Weapon (new in Forever)
- Rage of the Farseer (new in Forever)
Restoration
- Tidal Focus (changed from Classic)
- Mindfulness (new in Forever)
- Natural Grace (changed from Classic)
- Totemic Focus (changed from Classic)
- Improved Reincarnation (changed from Classic)
- Ancestral Healing (changed from Classic)
- Healing Focus (changed from Classic)
- Water Shield (new in Forever)
- Tidal Mastery (changed from Classic)
- Restorative Totems (changed from Classic)
- Mana Tide Totem (changed from Classic)
- Healing Way (changed from Classic)
- Riptide (new in Forever)