Warrior changes
What is new for the Warrior in World of Warcraft: Forever: every new, changed and removed talent, ability and racial, compared with Classic.
Arms
- Improved Rend (changed from Classic)
- Improved Tactical Mastery (changed from Classic)
- Anger Management (changed from Classic)
- Spearing Strike (new in Forever)
- Two-Handed Weapon Specialization (changed from Classic)
- Bloodthrill (new in Forever)
- Weaponmaster (new in Forever)
- Improved Slam (changed from Classic)
Fury
- Booming Voice (changed from Classic)
- Cruelty (changed from Classic)
- Lingering Rage (new in Forever)
- Unbridled Wrath (changed from Classic)
- Furious Precision (new in Forever)
- Piercing Howl (changed from Classic)
- Blood Craze (changed from Classic)
- Dual Wield Specialization (changed from Classic)
- Raging Blows (new in Forever)
- Enrage (changed from Classic)
- Improved Execute (changed from Classic)
- Improved Berserker Rage (changed from Classic)
- Death Wish (changed from Classic)
- Flurry (changed from Classic)
- Gore Drinker (new in Forever)
- Bloodthirst (changed from Classic)
Protection
- Improved Bloodrage (changed from Classic)
- Shield Specialization (changed from Classic)
- Iron Will (changed from Classic)
- Anticipation (changed from Classic)
- Improved Revenge (changed from Classic)
- Improved Thunder Clap (changed from Classic)
- Last Stand (changed from Classic)
- Master of Defense (new in Forever)
- Improved Disarm (changed from Classic)
- Defiance (changed from Classic)
- Vanguard (new in Forever)
- Improved Shield Wall (changed from Classic)
- Concussion Blow (changed from Classic)
- Focused Rage (new in Forever)
- Bastion (new in Forever)
- Shield Slam (changed from Classic)